Sunday, October 31, 2010
Monday, October 18, 2010
Tuesday, October 12, 2010
When this baby hits 88 miles per hour...
Saturday, May 22, 2010
Happy birthday, Pac-Man
The video game Pac-Man turns 30 years old today. Consider yourself young if you don't remember the Pac-Man craze of the early 1980's. It spawned a breakfast cereal, Saturday morning cartoon, game watch (mine broke shortly after I got it), and even this hit single:
Friday, May 7, 2010
Glass shader tutorial
Putting this post up here for me so I don't forget!
http://exodusdarkmatter.blogspot.com/2010/02/blinn-and-phong-glass-shader-tutorial.html
http://exodusdarkmatter.blogspot.com/2010/02/blinn-and-phong-glass-shader-tutorial.html
Monday, May 3, 2010
Monday, November 2, 2009
Sunday, October 25, 2009
A quick mucking around...
This is a familiar shot from "Star Wars" which I recreated and rendered twice, once in Maya Software to get the Toon lines, and once in Mental Ray to get the Raytracing Shadows. Both renders were then composited together in After Effects, Normal Mode, but with the Mental Ray render on top, set at 55% Opacity. I also added a glow effect. May the Force be with you... sometimes.
Tuesday, August 18, 2009
Saturday, July 11, 2009
5 frames an hour
5 frames an hour - that's the pace at which my computer rendered the above 1100 frame sequence - so if you're doing the math, that's days. Although I could have adjusted certain render settings and achieved the same result in less time. As it was, I turned off shadows to speed things up a bit. In any case, I'm happy with the post work I did on this - namely the warp effect, very derivative of the Star Trek: The Next Generation main titles. I also took a page out of the JJ Abrams' interpretation of all things Trek, and included a couple of lens flares - the tell-tale sign of an amateur, but hey, it works in some instances.
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