Saturday, April 25, 2009

Another quick pass at toon shading Enterprise

Here's another pass. I spent a minute trying to match three shots from the original series main titles. It's not an exact match as I didn't bother with the focal length of the camera. Needs a LOT more work. Again, just call me Mr. Quick and Sloppy.

Thursday, April 23, 2009

Toon shader

A lack of time has forced me to be Mr. Quick and Sloppy, so forgive the awful framing and thick lines. Using the model of the Enterprise I had already built, I decided to see what it would look like using Maya's built-in toon shader. I have to say, with a little more tweaking and better camera moves, this has the potential to look superior to the hand drawn animated Star Trek series from the 1970's. Click below to boldly go where no-- Well, you know.

Resistance 2 / Live Action Mash-up

This is a super rough pre-viz of a gag I want to do: putting everyday, unarmed, live action people in the middle of a violent video game. This took 10 minutes so don't expect much. I need to buy Dazzle so I can get a good quality recording of game play rather than this poor man's process of pointing the camera at the TV - yes, that is sad. Oh, this also represents my first use of color keying/green screen. I was surprised to see the relatively clean edges I was able to achieve with poorly lit green construction paper.

Monday, April 13, 2009

Yellowstone 2007

This was sitting on the shelf for a long time, but below is a trip I took to Yellowstone National Park in May of 2007. If I had more time I would have done more than just a crappy one-take demo of the song.

Monday, April 6, 2009

H2O

I'm much happier with how this came out. Below are some fluid dynamics set to simulate water. Maya wasn't designed for this purpose, but as demonstrated below, it can get somewhat close. Any CG water you see in film or television was most likely created in software such as Real Flow. If I find a few thousand dollars between my couch cushions, maybe I'll purchase the program. Until then, here's to getting wet in Maya.

Sunday, April 5, 2009

Lenny Bruce Is Not Afraid

This came out looking like crap, but I'm posting it anyway. The 2D explosions were rendered in Maya, then composited in After Effects. Oy.