I'm making a THX trailer to try my hand at character animation. The letters I made below were the easy part. Now it gets hard!
Technical reminder to myself: the letters are shaded with DGS_material with the Diffuse set to pure black, and the Specularity set to pure white. Rendered in Mental Ray. Two lights (an ambient and a spotlight) with intensities set to 0, provide the shadows. Raytracing is turned on. Final Gather is turned on with the number of FG rays set to 500. Caustics and Global Illumination are turned off. The actual light source is Image Based. To set this up, go to Render Settings, and click on the Create button. Then apply a 2D Noise texture, and experiement with the noise type to get best result. The noise type used above is Perlin with the following values:
Threshold = .174
Amplitude = .744
Ratio = .707
Frequence = 1
Sunday, November 7, 2010
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